![]() Units can be upgraded, sometimes in to various different forms.Units cost supply, and players need to spend some minerals and gas to extend their maximum supply.It's not quite that simple as a good unit composition will contain a balance of melee/tank units as well as long range damage dealers. The lower the tier, the cheaper the unit is, but the less powerful it is. Builders can build six different kinds of initial unit which are categorised into "tiers". Each player controls a single builder unit for the majority of the game.Later on players can unlock the "custom" builder in which they can pick and choose units from any race (within limits, based on a points system). Players can also pick "Random" to get a random race, and more recently there are various incarnations of "Chaos" in which players receive a random race each round. Some examples include Beast, Elemental, Ghost, Shadow, Ancient, Celestial, Mechanical, Nature, and Automaton. Each race has a different set of units they can build, and also different abilities. Players pick a "race" at the start of each game. ![]() The combat phase is completely automated the player has no control over their units. Players attempt to stop the creeps from doing this by purchasing "towers" (which are actually units) who engage creeps during the combat phase and try to kill them.After each combat phase is a build phase in which the player adds additional units to their squad. The creeps spawn at the start of the combat phase and will attempt to travel to the SS and attack it. The game is broken up (currently) into 31 waves of creeps.Each player has their own lane to defend, and all the lanes join up and lead to the defence system (SS). Each team is responsible for defending a defence system located at the bottom of their side of the map (this is a Thor/Odin model). Players are split in to two teams of four.It is fairly complicated, so I'll go through each game mechanic step by step to build up a picture of how the game plays out. Squadron Tower Defence is a blend between a "tug of war" and a "tower defence" game. The teams interact by sending additional enemies to the other team. The scenario is that there are two teams of four protecting their defence system (SS) from incoming waves of enemies. I didn't catch your contact details! If you're still interested, e-mail me at: Plot I've been playing Squad TD for ages for a reason, I don't want them to make all these changes, and in an act of defiance, I am going to go play something else :PĪlso someone messaged me about wanting some advice on their blog. After being easily the most successful custom map on Starcraft II for well over a year, Tsjnsn has handed of the reigns of development to Swentz and Eigonvalue, who have promptly started making major changes to the balance of the game and introduced a series of *really* bad bugs which have made the game unplayable. I'm sad to say that the days of Squadron Tower Defence (Squad TD) may be over.
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